HEWN CRAFT // Full-Stack Tech + Game Development Studio

Full-Stack Technology & Game Development Studio
Engineering High-Performance VR, AR & Interactive Experiences

HEWN CRAFT is a complete software engineering studio specializing in enterprise software development (CRM, ERPNext, AI agents), game development (Unreal Engine 5, Unity, multiplayer architecture), and spatial computing (VR, AR, immersive experiences). Founded by Dharmik Gohil. We deliver engine-level precision with zero technical compromise across games, enterprise systems, and backend infrastructure.

SPATIAL RUNTIME MONITOR
60.0 FPS
VR Target Refresh Rate
<1.2 ms
Spatial Motion Latency
99.9%
Runtime Stability SLA
Sony PlayStation SONY
Epic Games EPIC GAMES
Nintendo NINTENDO
Ubisoft UBISOFT
Tencent Games TENCENT
Warner Bros WARNER BROS
48+
Projects Shipped
120M+
Lines of Code Built
5+ YRS
Studio Experience
60 FPS
Guaranteed Performance

CORE SERVICES & EXPERTISE

Complete software engineering across game development, enterprise software, VR/AR spatial computing, and scalable backend systems. Our full-stack capabilities span Unreal Engine 5, Unity, custom CRM development, ERPNext implementation, AI agent systems, and high-performance infrastructure.

01 // SPATIAL

VR / AR SPATIAL COMPUTING

Professional VR and AR development for Meta Quest, Apple Vision Pro, and custom immersive experiences. We engineer spatial applications with high frame-rates, low-latency tracking, and zero motion sickness using industry-standard engines and custom optimization.

02 // GAME ENGINES

GAME DEVELOPMENT (UE5 & UNITY)

Full-production game development using Unreal Engine 5 and Unity. We deliver custom C++ gameplay mechanics, multiplayer architecture with optimized netcode, advanced shader systems, cross-platform publishing, and engine-level performance optimization.

03 // SYSTEMS

TECHNOLOGY SYSTEMS & BACKEND

Enterprise-grade technology infrastructure including high-throughput microservices, low-latency backend systems, custom developer tools, liveops platforms, desktop applications, and cloud-native systems built for scale and reliability.

SELECTED WORK & CASES

A showcase of high-performance titles and engineered runtime systems built by our studio team.

VR Game Development 2025

PROJECT VOID

Next-generation VR combat experience running at native 90 FPS with procedural physics interaction.

Spatial Physics 2025

KINETIC CORE

High-throughput physics integration runtime for multiplayer simulation and rigid-body mechanics.

Netcode Engine 2024

SYNAPSE ENGINE

Low-latency deterministic rollback network architecture supporting up to 10,000 concurrent entities.

Enterprise AR 2024

AETHERIA AR

Augmented reality CAD engine for industrial maintenance overlay and real-time spatial mapping.

ENGINEERING PRECISION

"Hewn Craft operates at the convergence of low-level systems engineering and high-intensity game design. We reject decorative fluff in favor of raw performance and bulletproof runtime stability."

BUILT TO LAST. SHIPPED TO WIN.

DEVELOPMENT PROCESS

STEP 01

SCOPING & PROTO

Defining strict architectural constraints and building high-fidelity vertical slices to prove out core loops early.

STEP 02

HARDWARE STACK

Configuring low-level software modules, memory boundaries, and optimizing critical execution paths for raw speed.

STEP 03

STRESS BUILD

Simulating massive load distributions, testing extreme edge states, and executing automated CI integration checks.

STEP 04

SHIPPING VECTOR

Deploying optimized binaries, initializing live cluster servers, and maintaining zero-latency runtime tracking systems.

BUILT FOR PRODUCTION RELIABILITY

01 // ENGINE

Engine-Level Execution

Work is delivered directly within Unreal and Unity environments with automated asset validation and memory profiling built into every sprint handoff.

02 // PUBLISHERS

Publisher-Grade Benchmarks

Experience working under strict platform certification standards (Sony, Nintendo, Steam, Oculus) with zero tolerance for technical debt.

03 // OWNERSHIP

Clear Ownership Models

Whether full-cycle or co-development, responsibilities and milestone deliverables are defined up front with transparent Jira tracking.

04 // RETENTION

Long-Term Retention Design

Gameplay progression systems are engineered around player analytics and LiveOps telemetry to ensure long-term player engagement.

PARTNERSHIP MODELS WE OFFER

QUESTIONS & ANSWERS

From pre-production (concept, vertical slice) through full production (code, art, audio, QA) to post-launch LiveOps. You own 100% of the IP.
Unreal Engine 5, Unity, and custom C++ runtimes for Meta Quest VR, Apple Vision Pro, Steam PC, iOS, Android, and consoles (Sony PlayStation, Nintendo Switch).
All code, shaders, art assets, and documentation produced under paid engagements transfer to your company. We retain zero rights to your project.
Target 60-90 FPS on specified target hardware, crash rates under 0.1%, and sub-3-second initial load times.

LET'S BUILD YOUR NEXT GAME OR ENTERPRISE SYSTEM

Game development, VR/AR experiences, enterprise software, CRM systems, or full-stack technology solutions — our engineering directors will respond with a technical proposal and detailed analysis within 24 hours. Tell us about your requirements, timeline, and business goals.

Direct Email
Studio HQ & Innovation Hub
Washington D.C., USA & Tech City, India
Response Commitment
< 24-Hour SLA Guarantee
HEWN CRAFT High-Tech Studio Laboratory
Studio R&D Lab & Workstations