HEWN CRAFT is a complete software engineering studio specializing in enterprise software development (CRM, ERPNext, AI agents), game development (Unreal Engine 5, Unity, multiplayer architecture), and spatial computing (VR, AR, immersive experiences). Founded by Dharmik Gohil. We deliver engine-level precision with zero technical compromise across games, enterprise systems, and backend infrastructure.
Complete software engineering across game development, enterprise software, VR/AR spatial computing, and scalable backend systems. Our full-stack capabilities span Unreal Engine 5, Unity, custom CRM development, ERPNext implementation, AI agent systems, and high-performance infrastructure.
Professional VR and AR development for Meta Quest, Apple Vision Pro, and custom immersive experiences. We engineer spatial applications with high frame-rates, low-latency tracking, and zero motion sickness using industry-standard engines and custom optimization.
Full-production game development using Unreal Engine 5 and Unity. We deliver custom C++ gameplay mechanics, multiplayer architecture with optimized netcode, advanced shader systems, cross-platform publishing, and engine-level performance optimization.
Enterprise-grade technology infrastructure including high-throughput microservices, low-latency backend systems, custom developer tools, liveops platforms, desktop applications, and cloud-native systems built for scale and reliability.
A showcase of high-performance titles and engineered runtime systems built by our studio team.
Next-generation VR combat experience running at native 90 FPS with procedural physics interaction.
High-throughput physics integration runtime for multiplayer simulation and rigid-body mechanics.
Low-latency deterministic rollback network architecture supporting up to 10,000 concurrent entities.
Augmented reality CAD engine for industrial maintenance overlay and real-time spatial mapping.
"Hewn Craft operates at the convergence of low-level systems engineering and high-intensity game design. We reject decorative fluff in favor of raw performance and bulletproof runtime stability."
Defining strict architectural constraints and building high-fidelity vertical slices to prove out core loops early.
Configuring low-level software modules, memory boundaries, and optimizing critical execution paths for raw speed.
Simulating massive load distributions, testing extreme edge states, and executing automated CI integration checks.
Deploying optimized binaries, initializing live cluster servers, and maintaining zero-latency runtime tracking systems.
Work is delivered directly within Unreal and Unity environments with automated asset validation and memory profiling built into every sprint handoff.
Experience working under strict platform certification standards (Sony, Nintendo, Steam, Oculus) with zero tolerance for technical debt.
Whether full-cycle or co-development, responsibilities and milestone deliverables are defined up front with transparent Jira tracking.
Gameplay progression systems are engineered around player analytics and LiveOps telemetry to ensure long-term player engagement.
Game development, VR/AR experiences, enterprise software, CRM systems, or full-stack technology solutions — our engineering directors will respond with a technical proposal and detailed analysis within 24 hours. Tell us about your requirements, timeline, and business goals.